botones

jueves, 9 de octubre de 2014

Nowhere: Lost Memories (in development)






 


Nowhere: Lost Memories is an adventure-mystery game, which is currently in development for iOS and Ouya (Android)
During the game you're alone and will have to explore each area, face different risks and solve each of the puzzles to discover the mystery that hides behind this strange place.


-Job:

    Game design / Programming / level design / Art

-Tools used:

    -This game is being developed using my own game engine (Dark Engine)
    - 3d graphics created with Blender.
    - Gimp, Adobe Photoshop.

-Language:

     C/C++






miércoles, 8 de octubre de 2014

Astro Tank (iOS)









Astro Tank is a 3D dual stick shoot 'em up game, where you control a powerful astro tank, trying to save the galaxy from an evil tyrant,
During the game you will fight many enemies to reach your target and kill Warlior Setro, for this mission you will have up to four different weapon types, each more powerful.

The game is currently available on the App Store.


- Job:

     Game design / Programming / level design / Art

- Tools used:

   -This game was developed with my own game engine (Dark Engine)
   - 3d graphics created with Blender.
   - Gimp, Adobe Photoshop. 

- Language:

    C/C++

- Demo:

https://itunes.apple.com/es/app/astro-tank-lite/id560752017?mt=8


martes, 7 de octubre de 2014

Dark Engine (iOS, Android, Wii and OS X)




Dark Engine is a 3D / 2D multi platform game engine (iOS, Android, Wii and OS X) written in C/C++, developed by me for my own projects.

Features:

- 2D and 3D support
- Allows importing scenes from Blender.
- Different image formats, png, jpg and tga.
- 3d animated models and 2d animated sprites.
- Support For custom text fonts in bmp format.
- Shader suport.
- Bullet Physics engine integrated.
- Diferent audio formats ogg, mp3 and wav.

lunes, 6 de octubre de 2014

AX-Bubble (iOS)








In Ax-Bubble, you control a fragile living bubble, trying to escape from its creator, for that you will need to go into the catacombs, which are full of dangers and enemies.

The game uses the accelerometer to control your character through the different levels, you can choose between two view modes to play, portrait and landscape. During the game your goal is to get safely to the exit as quick as possible, avoiding the different traps and enemies.

- Job:

    Game design / Programming /  level design / Art
    Music by Machinet Musica.

- Tools used:

   - SIO2 Engine.
   - 3d graphics created with Blender
   - Gimp

- Language:

   C/C++.

- Download:

https://itunes.apple.com/es/app/ax-bubble/id430406614?mt=8



domingo, 5 de octubre de 2014

Aero World (iOS)






Aero World is a third-person game, where you must control a ball through different levels using the accelerometer of your iPhone. During the game you have to solve a series of puzzles in each level without falling over the edge to reach the exit.


- Job:

Game design / Programming / level design / Art.

- Tools used:

   - SIO2 Engine.
   - 3d graphics created with blender.
   - Gimp

- Language:

C/C++.

- Demo:

https://itunes.apple.com/es/app/aero-world-lite/id395730438?mt=8

sábado, 4 de octubre de 2014

Nowhere (Wii)



Nowhere is a first-person exploration game for Nintendo Wii, developed for the Scenery Beta International Homebrew Showcase in 2010. The game and the engine was developed in a month for this competition.
The game uses the Wiimote gyroscope and infrared to control the camera.


- Tools used:

In this game I used my own game engine and blender for modeling and levels.

- Language:

C/C++, using the DevKit Pro libraries.

- Job:

Programmer/Game designer/ Levels

- Download:

You can download a demo of this game in http://www.wiibrew.org/wiki/Nowhere but is needed to have a modified Wii  with the Homebrew Chanel installed.


viernes, 3 de octubre de 2014

Plofs NDS



Plofs is a platform game for Nintendo DS developed for the Scenery Beta International Homebrew Showcase in 2009.

In this game your mission is to rescue the Plofs that have been scattered throughout the planet, and bring them to the teleporter. To lead them to the salvation you have to use the different platforms, each of these platforms will have a different function. The Plofs can fall and die if you do not use the platforms properly.

- Job:

     Game design / Programming /  level design / art

- Language:

     C, using the Devkitpro libraries.


- Used tools:

     Graphics created with Adobe Photoshop and Gimp.

- Download: 

You can download a demo, but a flash card is needed in order to run the game in a real NDS https://dl.dropboxusercontent.com/u/97094514/Plofs%20v0.99.zip



jueves, 2 de octubre de 2014

Komopong Wii



Komopong is a clone of the classic Atari Pong developed for Wii, using the Wiimote functions like position and rotation to control the paddles.

- Language:

C, using the Devkitpro libraries.


- Used tools:

Graphics created with Gimp


- Job:

Programming/ Game design / Art

- Download:

You can download this game at http://wiibrew.org/wiki/Komopong_wii  but a Wii with the homebrew channel installed is needed.

miércoles, 1 de octubre de 2014

Evelonth NDS





Evelonth is a classical platform game developed for Nintendo DS. In this game you assume the role of Raint, an inhabitant of the planet Evelonth, he will have to save their world from the terrible alien invaders that destroyed his village.

- Job:

 Game design / Programming / level design / Art

- Language:

C, using the Devkitpro libraries.

- Used tools:

Graphics created using Photoshop and Gimp.

- Download:

You can download a demo, but a flash card is needed in order to run the game in a real NDS https://dl.dropboxusercontent.com/u/97094514/Evelonth.zip